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Text File  |  1999-03-10  |  3KB  |  44 lines

  1. #   WATTRIB.DAT     - weapon attributes
  2. # starts with number of weapons. '#' can only be at top of file .Leave no blank lines
  3. # weapon         Weapon            Range                    Burst        Burst     Reload      Aim
  4. # Name           Type                Floor                Size        Delay     Time        At    Aim    Aim
  5. #                                                    Ceiling               Time                  Ground    UnRat Rat
  6. 21
  7. "mangun"         "Man_bullet"          400     0    200    5    20          4     0       300   400
  8. "blank"          "No_weapon"             1     0      1    1     0          1     0       1     1
  9. "AAM_apa"   "Apache_miss"           600       0     500     1       0       6       0       0    0
  10. "AAM_com"   "Comanche_miss"         800       0     500     1       0       6       0       0    0
  11. "AAM_hav"   "Havoc_miss"            900       0     500     2       10       5       0       0    0
  12. "AAM_ka50"    "ka50_miss"           1000       0     500     2       10       5       0       0    0
  13. "AAM_moh"   "Mohawk_miss"           1300      0     500     2       10       4       0       0    0
  14. "SAM_m2"    "M2_miss"               500       0     500     1       0       7       0       0    0
  15. "SAM_Pat"   "Patriot_miss"          600       0     500     1       0       7       0       0    0
  16. "SAM_sa13"    "sa13_miss"           800       0     500     1       0       6       0       0    0
  17. "SAM_sa15"    "sa15_miss"           900       0     500     1       0       6       0       0    0
  18. "SAM_futr"    "Future_miss"         1300      0     500     1       0       5       0       0    0
  19. "SAM_fort"    "Fort_miss"           1300      0     500     1        10      2       0       0    0
  20. "AAA_m163"    "m163_gun"            500       0     500     7       10      4       0       0    0
  21. "AAA_zsu"   "zsu_gun"               800       0     500     8       8       3       0       0    0
  22. "AAA_2s6"   "2s6_gun"               900       0     500     9       6       3       0       0    0
  23. "AAA_futr"    "Future_gun"          1300      0     500     10       4       2       0       0    0
  24. "TAN_m1"    "M1_Cannon"             500       0     500     1       0       5       0       0    0
  25. "TAN_t72"   "T72_Cannon"            800       0     500     1       0       5       0       0    0
  26. "TAN_t80"   "T80_Cannon"            900       0     500     1       0       4       0       0    0
  27. "TAN_m100"    "M100_Cannon"         1300      0     500     1       0       4       0       0    0
  28.  
  29.  
  30.  
  31. EACH WEAPON
  32. char name[39];      //name of weapon type
  33. int type;           //refer to weaponry.dat
  34.  
  35. int range;            // Maximum range in Meters
  36. int floor;            // Minimum height in Meters
  37. int ceiling;        // Maximum height in Meters
  38.  
  39. int burst_size;     // Number of missiles
  40. int burst_delay_time;    //reload time inside a burst IN CENTISECONDS !!!!!
  41. int reload_time;        // Time to reload a burst in Seconds
  42. int aim_at_ground;        //gun will aim at ground height of target
  43. int accuracy[2];        //degree noise to add, unrattled/rattled
  44.